MMA Coach Simulator

Choose a game mode to begin.

Back to Main Site
Create Your Fighter

Fighter Bio

Allocate Attributes

Points Used: 0 / 30

Career Roadmap

Wins: 0 / 10

Your Fighter

Attributes

CONGRATULATIONS!

You are the GOAT!

You have completed your career, defeating all opponents!

B
BLUE CORNER
?
Enable AI Coaching: AI adjusts gameplan.
GAMEPLAN
?
Conserve: Low attack volume, high stamina regen.
Blitz: High attack volume, massive stamina drain.
Pace50
ConserveBlitz
?
Volume: Jabs, leg kicks. Wins points.
Power: Haymakers, head kicks. Hunts for KO.
Striking Offense50
VolumePower
?
Control: Focus on 'control time' and ground-and-pound.
Submission: Risk position to attempt a fight-ending sub.
Grappling Offense50
ControlSubmission
?
Block: "Eats" shots on the guard. Saves stamina.
Evasion: Dodge/weave. High stamina cost, avoids damage.
Defense50
BlockEvasion
?
Wrestle: Actively hunt for takedowns.
Sprawl: Defend takedowns and keep it standing.
Takedown Battle50
WrestleSprawl
?
Counter: Wait for opponent to attack first.
Lead: Initiate all exchanges and press forward.
Aggression50
CounterLead
BLUE 0
R1 05:00
0 RED
100% Stamina 100%
FIGHT MOMENTUM
50% 50%
PLAY-BY-PLAY
R
RED CORNER
?
Enable AI Coaching: AI adjusts gameplan.
GAMEPLAN
?
Conserve: Low attack volume, high stamina regen.
Blitz: High attack volume, massive stamina drain.
Pace50
ConserveBlitz
?
Volume: Jabs, leg kicks. Wins points.
Power: Haymakers, head kicks. Hunts for KO.
Striking Offense50
VolumePower
?
Control: Focus on 'control time' and ground-and-pound.
Submission: Risk position to attempt a fight-ending sub.
Grappling Offense50
ControlSubmission
?
Block: "Eats" shots on the guard. Saves stamina.
Evasion: Dodge/weave. High stamina cost, avoids damage.
Defense50
BlockEvasion
?
Wrestle: Actively hunt for takedowns.
Sprawl: Defend takedowns and keep it standing.
Takedown Battle50
WrestleSprawl
?
Counter: Wait for opponent to attack first.
Lead: Initiate all exchanges and press forward.
Aggression50
CounterLead
FIGHT STATS
BLUE STAT RED
0 SIG. STRIKES 0
0 TAKEDOWNS 0
0 SUB. ATTEMPTS 0
0:00 CONTROL TIME 0:00
FIGHTER EDITOR

Edit the JSON data below. Your changes will be saved in your browser's local storage and used for all game modes.

Fighter Data (fighters.json)