MMA Coach Simulator

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Create Your Fighter

Fighter Bio

Allocate Attributes

Points Used: 0 / 30

Career Roadmap

Wins: 0 / 10

Your Fighter

Attributes

CONGRATULATIONS!

You are the GOAT!

You have completed your career, defeating all opponents!

B
BLUE CORNER
?
Enable AI Coaching: AI adjusts gameplan.
GAMEPLAN
?
Conserve: Low attack volume, high stamina recovery.
Blitz: High attack volume, heavy stamina consumption.
Pace50
ConserveBlitz
?
Volume: High strike frequency, points scoring.
Power: Loaded strikes, hunting concussive finish.
Strike Style50
VolumePower
?
Strike Target: Direct strikes to specific target or adapt dynamically.
Strike Target
?
Defensive Posture: High Guard absorbs strikes, Head Movement enables counters, Footwork maintains range.
Defensive Posture
?
Phase Priority: Focus on open range striking, collar-tie clinch, or proactive wrestling.
Phase Priority
?
Octagon Control: Pressure walks opponent down and cuts the cage. Center controls open space. Circle uses perimeter to evade.
Cage Control
?
Ground Strategy: Top: Positional smother and ride, posture for strikes, or hunt submissions. Bottom: Scramble up or lock down guard.
Ground Strategy
?
Clinch Tactics: Short strikes and knees in collar tie, cage wall pressure, throws/trips to the canvas, or disengage.
Clinch Tactics
?
Tactical Priority: High-level fight objective: Execute standard gameplan, protect scorecard lead, pursue high-urgency finish, or prioritize takedown defense.
Tactical Priority
POSITION STANDING
BLUE 0
R1 05:00
0 RED
100% Stamina 100%
FIGHT MOMENTUM
Head 0% Body 0% Legs 0%
50% 50%
Head 0% Body 0% Legs 0%
PLAY-BY-PLAY
R
RED CORNER
?
Enable AI Coaching: AI adjusts gameplan.
GAMEPLAN
?
Conserve: Low attack volume, high stamina recovery.
Blitz: High attack volume, heavy stamina consumption.
Pace50
ConserveBlitz
?
Volume: High strike frequency, points scoring.
Power: Loaded strikes, hunting concussive finish.
Strike Style50
VolumePower
?
Strike Target: Direct strikes to specific target or adapt dynamically.
Strike Target
?
Defensive Posture: High Guard absorbs strikes, Head Movement enables counters, Footwork maintains range.
Defensive Posture
?
Phase Priority: Focus on open range striking, collar-tie clinch, or proactive wrestling.
Phase Priority
?
Octagon Control: Pressure walks opponent down and cuts the cage. Center controls open space. Circle uses perimeter to evade.
Cage Control
?
Ground Strategy: Top: Positional smother and ride, posture for strikes, or hunt submissions. Bottom: Scramble up or lock down guard.
Ground Strategy
?
Clinch Tactics: Short strikes and knees in collar tie, cage wall pressure, throws/trips to the canvas, or disengage.
Clinch Tactics
?
Tactical Priority: High-level fight objective: Execute standard gameplan, protect scorecard lead, pursue high-urgency finish, or prioritize takedown defense.
Tactical Priority
POSITION STANDING
FIGHT STATS
BLUE STAT RED
0 STRIKES 0
0 HEAD 0
0 BODY 0
0 LEG 0
0 TAKEDOWNS 0
0 SUB. ATTEMPTS 0
0:00 CONTROL TIME 0:00
FIGHTER EDITOR

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Fighter Data (fighters.json)